User research does not always have to be a large, heavy, and expensive effort. At Intunio, we often see that valuable insights can be gained without spending weeks of work or allocating a large share of the budget to research. In practice, it often comes down to answering a few simple but critical questions: Do we understand the user’s goals? Do we understand the context in which the product will be used? Are there assumptions we are taking for granted that are worth testing? Below are several ways to conduct research that are easy to execute, cost-effective — and often more than sufficient.
Tobias Rydenhag
Head of Design

A common misconception is that research must be statistically significant to be valuable. In our experience, 3–5 conversations are often enough to:
The goal is not to answer every question, but to avoid the most costly mistakes.
Short, informal interviews of 30–45 minutes can often provide more insight than expected — especially early in a project, when direction is still flexible.
In many projects, a great deal of valuable knowledge already exists within the organization:
At Intunio, we frequently use structured workshops to bring this knowledge together. This is an efficient way to:
Examples of simple exercises include:
The result is often a clear foundation for design — and a shared understanding within the team, even before engaging external users.
You don’t always need fully defined flows or polished prototypes to test ideas.
Lightweight methods can include:
Show these to users and ask questions such as:
These sessions can often be done:
In many projects, this is enough to identify the biggest risks early on.
In many organizations, valuable information already exists, such as:
Systematically reviewing this material can provide clear signals about:
This is often an underestimated form of research — despite the fact that the data is already available and the cost is low.
Not all research needs to happen before design begins.
In some projects, it is more effective to:
Design then becomes a tool for research, rather than the outcome of it.
This approach works particularly well for:
Here, learning becomes a natural part of the design process.
Not all parts of a project carry the same level of risk.
A pragmatic approach we often use is:
This ensures the budget is used where it delivers the greatest value.
The goal of user research is rarely to find all the answers.
It is about reducing uncertainty, creating alignment, and making better decisions.
In many projects, it goes a long way to have:
What matters most is not how much research is done — but that it is done with the right intent, at the right time, and at the right level of depth.