User research is often presented as a given. A necessary and non-negotiable part of product development. In theory, it’s hard to argue against. Understanding users, their needs, and their context almost always leads to better decisions, better design, and ultimately better products. At the same time, reality is often more complex. Many clients who come to Intunio have a clear idea of what they want to build. But a limited budget to build it. That’s when the question inevitably comes up: Is it really worth spending money on user research, or should we start building right away? It’s a reasonable question. And the answer isn’t always the same.
Tobias Rydenhag
Head of Design

In many projects, clients feel they already have a solid understanding of their users. Maybe they belong to the target group themselves. Maybe they’ve worked in the industry for years. Maybe they’ve already sold similar products or services before.
Often, they’re right.
In practice, it’s common to see that the core needs, goals, and problems are roughly what everyone expected. In those cases, user research doesn’t reveal dramatic new insights. It mainly confirms what was already known.
That confirmation has value. It creates confidence in decisions and makes it easier to stand by design choices later on. But the question remains: is that confirmation always worth the cost?
Proper user research takes time and resources.
A relatively small research effort, 2–3 weeks conducted by an experienced designer or researcher, typically costs around 100,000 SEK.
In a project where the total budget for designing and building an app might be around 1,000,000 SEK, that’s a significant share. Suddenly, the discussion isn’t about whether research is good, but about what you’re willing to deprioritize to make room for it.
More research often means:
This is where the discussion becomes more nuanced than it’s sometimes portrayed in the design community.
Questioning extensive research can easily feel controversial. Within the design world, there’s often an unspoken rule:
If you don’t do research, you’re doing it wrong.
At a fundamental level, we agree with the ambition. Products often become better with research. But the more important question to ask is:
How much better, and at what cost?
In some projects, the answer is obvious. In others, the improvement is marginal, especially when the team already has strong domain knowledge and the target audience is close.
In our experience, user research becomes more critical the further removed the team is from the end user.
Examples where research is often essential include:
In these contexts, it’s easy to miss crucial details:
Here, research can be the difference between a system that works in theory and one that works in reality.
In more consumer-oriented projects, the situation is often different.
If:
… then the value of extensive upfront research may be lower.
This doesn’t mean ignoring the user perspective. But in some cases, it can be more effective to:
In these situations, research becomes something you grow into rather than something that must be fully completed from day one.
For us, the question is not research or no research.
It’s about when, how much, and where research delivers the most value.
Sometimes deep research is essential.
Sometimes experience, common sense, and fast validation are enough.
Often, the best answer lies somewhere in between.
What matters most is making conscious choices. Not following dogma.